KineFX to Unreal Engine 5: from combat systems to cinematics
Event Type
Exhibitor Talks
Hybrid Formats
Registration Categories
TimeTuesday, December 143pm - 3:30pm JST
LocationG409 (4F G Block)
DescriptionWe will explore how KINEFX is helping Mayhem Mirror Studios and the videogame CRETE to merge all the possible animation workflows into one package, including motion retargeting from Xsens, but also granular motion editing, where we will explore how KINEFEX is shaping the combat system of the prototype in Unreal Engine 5, keyframe animation using the refurbished rigpose, and finally procedural animation to save hours of manual work.