Motion Matching and Machine Learning for Video Game Animation
DescriptionIn recent years academia and industry have both seen a revolution in the way character animation systems are built – with Machine Learning based techniques coming out of academic research, and Motion Matching based techniques being developed by many companies in the industry. Although different in many ways, both of these approaches have one thing in common – a renewed focus on data and how to use it. In this talk I will cover how this new focus requires us to fundamentally change the way we think about building animation systems, and how we have tried to bring together these new developments coming from the world of academia and industry in our latest research.
Research and Development Scientist