Two Lectures for Retrospective Technologies in Game Industry – TAITO and SQUARE ENIX –
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DescriptionThere is a long history of digital game in Japanese game industry, but also there are many documents and materials which are not well disordered. But in these five years, the documents of game technologies and game design were pun in order, and have become public in some game companies. Even from a modern point of view, the retrospective technologies in game industry are suggestive and important to not only game developers but also CG and interactive media researchers because these are the origins of CG technologies and AI technologies to make an interactive contents. In this lecture, TAITO and SQUARE ENIX shows the 80’S and 90’s retrospective but new technologies which are salvaged from their old materials.