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Viewport-Resolution-Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Event Type
Technical Communications
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TimeTuesday, December 142:30pm - 3pm JST
LocationVirtual Platform
DescriptionThis paper presents a novel approach to anti-aliased ray-marching by indirect shading in cube-map space, which can prevent volume rendering from rapid performance drops in high-resolution-viewport cases without quality tradeoff.