Presenter
Koya Imamura

Biography
General manager of Toei Animation's Research and Development Section, System Section, Art Section, Finishing Section, and Cinematography Section.
He started his career as a CG designer, and after working as a CG producer, he has participated in more than 100 titles in total.
His specialty is producing and directing 2D and 3D hybrid animation.
In recent years, he has been focusing on the spread of digital drawing and has developed a "digital exposure sheet" that is distributed free of charge to the industry.
He is also seeking to revolutionize the animation production process, and is engaged in a wide range of research and development, from real-time engines to AI development.
東映アニメーションの研究開発課、システム課、美術課、仕上課、撮影課の統括責任者。
CGデザイナーからキャリアをスタートしCGプロデューサーを経て、総計100タイトル以上に参加。
得意分野は2Dと3Dのハイブリッドアニメーションのプロデュースとディレクション。
近年はデジタル作画の普及に力を入れ「デジタルタイムシート」を開発し業界に無償配布。
またアニメ制作工程の変革を模索しており、リアルタイムエンジンからAI開発まで幅広く研究開発を行っている。
He started his career as a CG designer, and after working as a CG producer, he has participated in more than 100 titles in total.
His specialty is producing and directing 2D and 3D hybrid animation.
In recent years, he has been focusing on the spread of digital drawing and has developed a "digital exposure sheet" that is distributed free of charge to the industry.
He is also seeking to revolutionize the animation production process, and is engaged in a wide range of research and development, from real-time engines to AI development.
東映アニメーションの研究開発課、システム課、美術課、仕上課、撮影課の統括責任者。
CGデザイナーからキャリアをスタートしCGプロデューサーを経て、総計100タイトル以上に参加。
得意分野は2Dと3Dのハイブリッドアニメーションのプロデュースとディレクション。
近年はデジタル作画の普及に力を入れ「デジタルタイムシート」を開発し業界に無償配布。
またアニメ制作工程の変革を模索しており、リアルタイムエンジンからAI開発まで幅広く研究開発を行っている。
Presentations