Dan B Goldman
I am presently employed as a research scientist at Google in Seattle, where I lead an R&D team working on real-time 3D human capture and rendering. I am also an affiliate associate professor of Computer Science and Engineering at the University of Washington. I pursued my graduate studies in the UW CSE graphics group from 2002 to 2007, working with David Salesin, Brian Curless and Steve Seitz, then worked as a principal scientist in the Creative Technologies Lab at Adobe until 2015. My thesis, completed in June 2007, developed novel visualization and interaction techniques for digital video manipulation. Additional research interests include computational photography, methods for geometry capture and synthesis, and crowdsourcing. I am also a veteran of the visual effects industry: I spent 12 years (on and off) working for ILM, and I am a proud member of the Visual Effects Society. I've also worked as an intern at Digital Domain and as a consultant for Electronic Arts.