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Miles Macklin is a Research Scientist at NVIDIA working on physical simulation. He received a Ph.D. in Computer Science from the University of Copenhagen advised by Prof. Kenny Erleben. His work spans physics-based animation and robotics, and aims to develop robust and efficient simulation methods for contact-rich multiphysics scenarios. He has published methods for sim-to-real transfer, and parameter estimation using differentiable simulation, and is interested in how we can leverage GPUs to efficiently compute gradients of simulation outputs. His research has been integrated into many commercial products including NVIDIA's PhysX and Isaac simulation platforms.