I am a Principal Scientist in the Creative Intelligence Lab at Adobe Research. Before that, I earned my Ph.D. in computer science at the University of Washington, where I was a member of the Graphics and Imaging Laboratory (GRAIL) from 2000-2007. My thesis work presents new interactive visualization techniques that help users understand and explore complex 3D objects with many constituent parts (e.g., CAD models, anatomical datasets). I have also worked on interactive texture synthesis, adaptive document layout, and non-photorealistic rendering for virtual environments. From 1996-2000, I attended Princeton University, where I earned a BSE in computer science. I was born and raised in Toronto, Canada.