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Exhibitor Talks: Exhibitor Talks
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Introduction of business utilization research cases using the latest xR device / 最新xRデバイスを用いた業務活用研究事例の紹介
My thoughts on Simulation in Houdini
Procedural Generation of Urban Traffic System
Presenters
Huawei real-time mobile ray tracing for flagship phones and games
Deserted - Building the World with Houdini
Presenter
Content Creation: The Evolving Landscape
Presenter
New World of Live Entertainment Combined with Cutting-edge Technology and Creativity / 最先端テクノロジーとクリエイティブによるライブエンタテイメントの新しい世界
Using Acceleration For Smoother Particle Simulations
Presenter
Research and Development of Creating Video Contents for Innovative Display Systems / 先進ディスプレイにおけるコンテンツ制作に関する研究発表
KineFX to Unreal Engine 5: from combat systems to cinematics
Remaking of the battle of Sekigahara (Crowd animation using Houdini)
Presenter
Generative 3D: The Art, Science and Bendology of Using Algorithms in 3D Design
Actions for ACES and Expectations for OpenColorIO v2 / ACESへの取り組みとOpenColorIO v2への期待
Medical Research & Product Design with Houdini
Presenter
A Glimpse into USD ALab and Asset Building at Animal Logic
Introduction to Omniverse Platform for Creators and Developers / Omniverse Enterprise最新情報と開発者向け情報
NHK Art’s Latest VFX and AI Works in Drama / NHKアートでのAI活用やコロナ禍のVFX制作について- NHKよるドラ『きれいのくに』・NHK大河ドラマ『青天を衝け』