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Getting started with virtual production How do you balance flexibility with initial costs? ~Looking towards a successful future for the film industry~ 今すぐ始めるバーチャルプロダクション 柔軟性と導入コストを両立させながら始めるには? ~今後を見据えた映像事業を成功に導こう~
Tokyo Demo Fest - Best of Demoscene
Presenter
R&D for Anime Production: State-of-the-Art and Future Prospects
The VFX of Dune
What is the Future of Art Galleries?
-Unity Anime Toolbox- The key to creating studio quality animation in a real-time engine / 劇場クオリティのアニメをリアルタイムエンジンで実現するには -Unity Anime Toolbox-
Shang Chi and The Legend of the Ten Rings, The Third Act
SAINT SEIYA Knight of the Zodiac
Two Lectures for Retrospective Technologies in Game Industry – TAITO and SQUARE ENIX –
Computer Graphics, Media Art, Tea Culture, and Zen
Presenter
The Visual Effects of Isaac Asimov's Foundation
The Blend of Modern Technology and Traditional Art that Kamikaze Douga Challenged at “The Duel” 神風動画が『 The Duel 』で目指した現代技術とアナログの 融合
Unpacking the Wish Dragon Journey
Vivo: The Making of a Modern Musical
The Groundbreaking Style of The Mitchells vs. The Machines
Mr. Spam Gets A New Hat: An Epic Animation Journey: Moving From the Traditional into the Unreal
Ron’s Gone Wrong; Bringing B*Bots to Life
Titmouse’s 5 Second Day Snack Chats, 2021 Edition
Blade Runner: Black Lotus
Joe Mateo Talks Blush
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